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Usually the endings all feature a beautiful art moment but you can also use it for other particularly important points of the story.

Those games are also famous for having many endings.

For example, I've produced several visual novels and dating sims.

Some have been quite successful even though I have not played many Japanese games.

Bionic Heart was perhaps the most complex visual novel I've made so far (and the only one to be featured in some popular Japanese websites).

I did everything with a spreadsheet program but there are also other useful "mind-mapping" programs including Free Mind.

In the case of indie developers, few include racy themes or art as they are often trying to appeal a more family-friendly audience.

There are many free visual novel tools but, if you want to have flexibility and power of coding your custom stuff, there is simply nothing as good as Ren' Py.

Although both visual novels (VNs) and dating sims have been gaining popularity in western markets, many people still don't know exactly what they are or, more likely, have the wrong idea about them.

Visual novels are a graphic novel of sorts and a story with optional paths the reader can follow.

This is a good choice if you're just starting and don't have much money.

Good examples are Sakevisual which released a very popular otome dating sim called RE: Alistair and later went commercial making more games, even on Steam.

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